Warzone 2100 is a fast-paced, Command and Conquer-type real-time strategy game. It was first released by Pumpkin Studios as a commercial product, way back in 1999, but it became an open-source project in 2004 and has been available for free.
The story is set in a post-apocalyptic late 21st century, where nuclear strikes have destroyed much of the world's civilisations and only scattered bands of scavengers remain. Your mission is to command the forces of "The Project", and rebuild the world with the aid of recovered technology. Sounds noble to us, but unfortunately three competing organisations have entirely different plans, and you'll need to win hectic battles on many fronts before order can be restored.
An extensive tech tree covering more than 400 different technologies means there are many different ways to play the game, and mastering it, and the many units available, could take quite some time. Fortunately a lengthy campaign and single-player skirmishes give you plenty of opportunity to learn how everything works, and you only need move on to the multi-player mode when you're feeling confident.
What's new in 3.3.0 (see release notes for more)?
- Add: Reinstated secondary orders Pursue, Guard, and Hold
- Add: Reinstated range orders Optimum, Short, and Long range (too many commits, #314)
- Change: Pressing Escape clears chatbox if it contains text and closes it otherwise (809dd2abdf, #294)
- Fix: Processing of radar input after disabling its widget (39f083ed0f, #4867)
- Fix: Saving of challenge scores (e1b3eac0fa, #4868)
- Fix: Crashes caused by missing support for mipmap generation (a850fb5c88, #260)
- Fix: Improved window resizing and display scaling
- Fix: Support for more graphics driver workarounds and platform compatibility (d517b62e39, #331)
- Fix: Units shooting through walls to attack targets (4ed887ed19, 5cbe6b9e93, #271)
- Fix: Very slow map/mod transfer when vertical sync is enabled (1d1050f034, #392)
- Fix: Do not try to attack jammed units before being in range (b9cd1cd49e)