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iBooks 3.1

Buy and read ebooks on your iPhone or iPad

by Bob Thornton

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License: Freeware
Operating Systems: iPad, iPhone
Requirements:

 

Languages: English
Software Cost: Free
Date Updated: 05 March 2013
Watchlist: Add download to my watchlist
Downloads To Date: 1331
Developer: Apple
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iBooks 3.1
With iBooks you can buy and read ebooks on your iPhone or iPad

The interest in ebooks took a little while to gain momentum, but there are now a number of dedicated ebook readers available as well as web sites selling digital books. Apple's iPad, with its large touch screen, is an ideal device for reading electronic books, and this is what iBooks makes possible.

The app is also compatible with iOS devices running iOS 4.0 and it provides access to a growing online library of literature. There are a range of free and paid for title available, and the store can be access from within the app itself. Any purchases you make are arranged on a virtual bookshelf for easy browsing.

With a book or two download, navigating through pages is a simple matter of flicking your finger across the page, and books can be customised in a number of ways - adjusting font size and colour, changing screen brightness - to ensure maximum legibility.

Notes and bookmarks can be added to books and these can be synchronised with other devices on which you have installed iBooks. With a built in dictionary, narration options, integrated search ad more, iBooks looks set to revolutionise the book world.

iBooks 3.1 contains these changes:

- The iBookstore in Japan now has hundreds of thousands of books available for purchase, including fiction,
manga, light novels and more.
- This version of iBooks also includes a number of improvements for reading
Asian language books.

Verdict:

Books on the move and a whole lot more - iBooks is an excellent ebook reader and shopping platform in one.

Your Comments & Opinion
 
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Spotlight: Free Full Software

Unreal Engine 4.8

Free Full Commercial Software

Unreal Engine is Epic Games' game engine, a powerful suite of tools for developing anything from basic 2D games to professional RPGs, first person shooters and whatever else you like.

Wide standards support - DirectX, OpenGL, JavaScript/ WebGL - means your projects can be targeted to almost any platform: consoles, iOS, Android, Windows, OS X, Linux, HTML5 browsers and more.

There's a vast amount to learn, of course, and that's even before you start building your game. But there's plenty of documentation, tutorials, demos and sample projects to point you in the right direction.

The package is now entirely free, too - no annoying limitations, nag screens or anything else. Epic now only requires that you pay a 5% royalty after the first $3,000 of revenue per product per quarter. And even then, you "pay no royalty for film projects, contracting and consulting projects such as architecture, simulation and visualization."

8.48 brings:
    - Optimized grass rendering and procedural foliage system preview
    - Plugins available in Marketplace
    - Improved accuracy for motion blur
    - New Tone Mapper
    - Support for all the latest VR hardware including Oculus Rift, Samsung Gear VR, Steam VR and HTC Vive, Leap Motion, and Sony's Project Morpheus for PlayStation 4
    - "Scrubbable" network replays with rewind support and live time scrubbing
    - Visualize the memory footprint of game assets in an interactive tree map UI

[...]
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